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A friendly place to discuss programming with snap!. Fellow scratcher here, i'm new to snap!, how can i share a project? Snap!6 is here, and it's all about scale
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Thousands of miles apart, yet online together, our team of uc berkeley researchers, sap engineers and educators from multiple countries and continents just had a party releasing the biggest update to snap Those are placeholders, and once i have the actual costumes, it will work much better. Over the past months we've rewritten snap's morphic kernel to optimize graphics rendering while demanding significantly less memory
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It is recommended that you start a new topic for things like this, seeing as this topic was about helping kingico1133 in particular with their game, not help making games in general.
Has an installable pwa option, which makes a desktop app that works offline without internet connection and still lets you access (almost) all assets and resources, such as costumes, backgrounds, sounds and libraries when offline. My program seems to be stuck in visible stepping mode I click the footprints but they have no effect The program runs at the slow stepping speed whether the footprints are illuminated or not
Clicking the footprints does not get me out of the slow mode The program ran fine three weeks ago or so How can i get out of this quandary. We’ve just released @snapcloud v10.5 featuring sound recording capabilities on ios devices and a new block for getting tilt sensor data from your phone or tablet.
This is a list of the most useful tips in the snap
Editor in case you don't know This is a wiki post, you can edit this post, but Rules for editing follow the above rules Editing this post without following the rules may have a risk of being reverted
The user will press space to fire a bullet sprite (not a clone) at the alien clones For some reason, when the bullet sprite gets to the alien clone, it goes straight through the alien clone and it the alien clone doesn't delete itself This is what i have right now that's not working. (also, ignore the costumes for the enemy, sword, and player, and how tile collision doesn't work correctly with those costumes